Geyser

Geyser
Level7th Level Casting Time1 action Range40m
AoECylinder (4m radius, 30m high) DurationInstantaneous
SchoolAqua ComponentsV, S, M (a drop of water touched to a pebble)
ClassesBlack Mage, Geomancer

"O gushing water, erupt and demonstrate thine overwhelming destruction!"

You summon water from deep within the earth to explode upward and outward.

Chose a point you can see within range. A 4m radius surrounding the point explodes outwards and upwards. Each creatures within the spell's area must make a Dexterity saving throw.

If a creature fails, it takes 8d6 Water damage, and is also launched into the air 30m via a pillar of water that lasts but a few moments. Creatures that fail to reach the maximum height of the geyser take 1d6 extra Blunt damage from the force of impact for every 3m they are unable to travel. Each creature then falls to the earth

Prone
.

Creatures that succeed on the save are safely ejected outside of the spell's area without being thrown into the air and take half of the initial damage.

At Higher Levels. The damage increases by 2d6 for each spell level increase.